CPGD – Syblocks

CPGD – Syblocks

The grades in the 3rd semester course “Cross Platform Game Development” depended on a small gameproject, which had to be released on at least two platforms. One of them had to be a mobile platform. Nico Harather and I decided to form a developerteam once more and create another awesome little game. Since we chose to do 4 ECTS more than recommended...

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The Awesome Sidescroller

The Awesome Sidescroller

The 2nd semester was really stressful. Many projects, 4ECTS more than recommended and no time for anything (that’s why we couldn’t finish Candyland). One of those projects was the main target of a course called “Game Production”. A few former DA-Students from Hagenberg founded Pro 3 Games. They named it after their 3rd semesterproject and...

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Curt & Francis in Candyland

Curt & Francis in Candyland

Since In2DVoid was intended to be a prototype for a 2.5D Coop Jump’n’Run game, we had to bring something that comes close enough to that. Curt and Francis are back, a bit different than before. Nico and I put a lot of work in the concept of the game, cooperative skills, different for each player (such as it was in In2DVoid). The big challenge was:...

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In2DVoid

In2DVoid

New year, new semester, new topics. No! I want to make games, and that’s what I do. Our first big project in Interactive Media is a game. In the first semester, we (Nico Harather & I) wanted to create something cool, but in only one semester and with only two teammembers, this is pretty hard. So we decided to create a smaller game, but try to finish it...

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Heroes’ Destiny

Heroes’ Destiny

As a project for the 5th Semester, we decided to go along and find something we can write our bachelor term paper about. Since we all wanted to do something with games, all in a different way, there weren’t many discussions about what to do, but how. Warcraft III was always fun to play and I wanted to learn something about C# too. So our target was to...

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Kaboom!

You had to wait quite a long time, but finally we finished our project for the fourth semester: Kaboom! A “real-time-strategy-second-person-3d-shooter”, made with jMonkeyEngine in Java. The monkeyengine is really awesome, I seriously recommend it! My part of the project was to create characters and weapons and animate them. I hope you like it. The...

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